Anyways, here is some test-footage of Virtual Furniture:
Content Featuring:
- Model of Scandia Junior exported directly from 3DMax9
- Point-Grey camera in action, 640×480 15FPS (far from optimal)
- 50.000 poly’s (this is overkill, to test out general performance)
- 2.4 MB total worth of textures
- Texture baking
- Environment maps (simulated reflections on the base of the chair)
- Shadow mapping (opacity map from baked texture)
- 60 FPS rendering (not visible, video recorded at 15FPS)
Bad stuff:
- Model (and whole video) appears a lot wider than it should, due to my ineptitude at video capture.
- Textures are a bit over-exposed, due to me forgetting to normalize the maps before baking them.
- Environment map not really looking any good. -Still experimenting…
Also thanks to Prof. Høgset for tipping me about the FLV-embedder for wordpress.