http://sourceforge.net/projects/osgmaxexp
-This is the definitive tool for me, creating content for ARive; it fluently exports maps, lights, particle systems et.c, with an OSG-preview window.
OpenSceneGraph Max Exporter is the fabulous work of Joran Jessurun and Hartmut Seichter.
Anyways, here is some test-footage of Virtual Furniture:
Content Featuring:
- Model of Scandia Junior exported directly from 3DMax9
- Point-Grey camera in action, 640×480 15FPS (far from optimal)
- 50.000 poly’s (this is overkill, to test out general performance)
- 2.4 MB total worth of textures
- Texture baking
- Environment maps (simulated reflections on the base of the chair)
- Shadow mapping (opacity map from baked texture)
- 60 FPS rendering (not visible, video recorded at 15FPS)
Bad stuff:
- Model (and whole video) appears a lot wider than it should, due to my ineptitude at video capture.
- Textures are a bit over-exposed, due to me forgetting to normalize the maps before baking them.
- Environment map not really looking any good. -Still experimenting…
Also thanks to Prof. Høgset for tipping me about the FLV-embedder for wordpress.
Yesterday I talked to my friend Stian Håland, doing his MA in Cybernetics about my project.
The video-quality is amazing, and the API and SDK included with the camera gives me endless possibillities (as if I needed more open-ended stuff in my project..)
However, the supplied drivers I currently have cannot stream to ARtoolkit.
I read on a forum that Point-Gray offers a MS DirectShow-workaround, but I cant download it until my registration at the P.G. website comes through.
I’ll ask Halvor tomorrow, if he has access.




