May 23

Download the newest version of ARive:

Features:

All the good things you are used to
Manual
Test-model

Bug Fixes:

Installer now specifies “run in” directory -no more fiddling with shortcuts.

XML library is faster

DOWNLOAD ARive RC1

May 21

Here is a short AR improvisation:
The ease of using ARive made it possible for me and my girlfriend Sølvi (of Hvitsnippforlaget) to drink a bottle of wine. After doing so, Sølvi had the great idea of augmenting a Norwegian national gown. Why? I do not know. But we made the whole thing (including video-editing and publishing) in 30mins.

Progress for the people!

May 20

May 20

To my friend Kjetil at www.ka-d.net

Thank you for the invaluable support on ARive!

-Kjetil encouraged me to implement the ODE-physics motor in ARive. I’ll never get around to this before the semester ends, however, ARive supports direct export from MAX of simulations made with the Havoc engine.

This is a late-night quikie especially for you!

May 19

Finally, I’ve completed a manual for the upcoming RC_1 release.

Download it here: (PDF)

http://www.formbureauet.com/arive_rc1.pdf

May 13

Here is the latest beta for ARive: 3.2

Features:

  • Final GUI-design
  • Better use of conventions in interaction

Bug-Fixes:

  • Scaling now works properly
  • Models scale from Z: 0 units and upwards from marker plane.
  • Transform-bounding is disabled
  • Lights and maps are no longer messed up by rescaling
  • Clipping planes are disabled, to enable large models as shown in Field-Day posts.

Download ARive Beta 3.2 here!

May 13

Here is the proper link for OpenSceneGraph Max Exporter on Sourceforge:

http://sourceforge.net/projects/osgmaxexp

-This is the definitive tool for me, creating content for ARive; it fluently exports maps, lights, particle systems et.c, with an OSG-preview window.

OpenSceneGraph Max Exporter is the fabulous work of Joran Jessurun and Hartmut Seichter.

May 9

May 9

May 9

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