Mar 11

The GUI is coming along fine, with lots of great input from my Visual Communication teachers, and not to forget, my invaluable friend Ove Sveumshagen (IT Advisory Specialist) who worked out how to fix my string-to-terminal problems. Cheers! Next round is on me!

Anyways, here is some test-footage of Virtual Furniture:

Content Featuring:

  • Model of Scandia Junior exported directly from 3DMax9
  • Point-Grey camera in action, 640×480 15FPS (far from optimal)
  • 50.000 poly’s (this is overkill, to test out general performance)
  • 2.4 MB total worth of textures
  • Texture baking
  • Environment maps (simulated reflections on the base of the chair)
  • Shadow mapping (opacity map from baked texture)
  • 60 FPS rendering (not visible, video recorded at 15FPS)

Bad stuff:

  • Model (and whole video) appears a lot wider than it should, due to my ineptitude at video capture.
  • Textures are a bit over-exposed, due to me forgetting to normalize the maps before baking them.
  • Environment map not really looking any good. -Still experimenting…

Also thanks to Prof. Høgset for tipping me about the FLV-embedder for wordpress.